Pretty good. I kinda remembered days I've been playing first and second Suikoden... I liked it.
I have 2 gameplay advices: make lily more fast or add a skill to make her faster for 1 turn. Her skill "Elegant Spin" is useless since other characters kill most of the enemies first. And I would live to see repellent, seriously, sometimes enemies spawn too often.
Also I don't know if that's following your idea but my nostalgia mind belive it'll be cool to see more playable characters that can be switched in the hub (if quest allow it)
Thanks for feedback! Elegant Spin should be a valid opening move in fights with >2 enemies, and currently it's one of the few AoE attacks any party member has. I will most likely make Lily attack as fast in the v2 release at least. I will also add a repellent consumable or accessory by then. :3
Thanks for the note. This apparently happens when going to the cart straight without talking to the merchant. As far as I can see you can't trade the infinite gemstones to infinite magic rings, so I'll fix this later. :3
lovely, wonderful story. A few typos but nothing too bad. Very cute, lovely art. Combat is smooth and wonderful. I hope your writing and drawing goes smoothly. I'm genuinely excited to keep playing and keep seeing more scenes. Love the options and everything, from the combat to the lewd furry moments~
Thanks. There's (currently) no gameover scenes in a way where the game ends by failing a puzzle or making a wrong choice. I think those make more sense in visual novels or puzzle games, but in an RPG it may disrupt the game flow unless the choice is VERY clearly game ending. I might add a bad ending or two.
I actually am a fan of the trope of failure or success depending on the scene resulting in transformation. A very popular example is Flexible Survival's way of doing things. Keep up the hard work out there.
Bug Report: I just did the Countess CG scene when I did the block puzzle I pushed a crate into another non movable crate and now Im stuck. Menu also wont open.
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Pretty good. I kinda remembered days I've been playing first and second Suikoden... I liked it.
I have 2 gameplay advices: make lily more fast or add a skill to make her faster for 1 turn. Her skill "Elegant Spin" is useless since other characters kill most of the enemies first. And I would live to see repellent, seriously, sometimes enemies spawn too often.
Also I don't know if that's following your idea but my nostalgia mind belive it'll be cool to see more playable characters that can be switched in the hub (if quest allow it)
Anyway I'll be waiting for updates!
Thanks for feedback! Elegant Spin should be a valid opening move in fights with >2 enemies, and currently it's one of the few AoE attacks any party member has. I will most likely make Lily attack as fast in the v2 release at least. I will also add a repellent consumable or accessory by then. :3
Thank you!
BTW I remembered about one bug I met: infinite gemstone when you check broken wagon.
Thanks for the note. This apparently happens when going to the cart straight without talking to the merchant. As far as I can see you can't trade the infinite gemstones to infinite magic rings, so I'll fix this later. :3
lovely, wonderful story. A few typos but nothing too bad. Very cute, lovely art. Combat is smooth and wonderful. I hope your writing and drawing goes smoothly. I'm genuinely excited to keep playing and keep seeing more scenes. Love the options and everything, from the combat to the lewd furry moments~
Love the game so far as well. Looking forward to having suit swap scenarios with the main character too. ;3
Great work so far! Will definitely be following this project.
This is really nice! The combat flows fluidly and the frequency of enemies reminds me a lot of the original Final Fantasy, which I adore.
The art is so cute and fun, and the ideas of the transformation is a very rare gem to find! But.. are there any gameover scenes?
Thanks. There's (currently) no gameover scenes in a way where the game ends by failing a puzzle or making a wrong choice. I think those make more sense in visual novels or puzzle games, but in an RPG it may disrupt the game flow unless the choice is VERY clearly game ending. I might add a bad ending or two.
I actually am a fan of the trope of failure or success depending on the scene resulting in transformation. A very popular example is Flexible Survival's way of doing things. Keep up the hard work out there.
What version is RPG Maker? e.g.: vx, xp, etc
I'm inquiring because I need it for translation.
I think it says in the description. VX Ace.
I didn't see it properly. Thank you
does it contain some animated scene
Unfortunately no since I'm not an animator and that would add to my already massive workload of drawing art for the game.
Great game! It definitely has potential! But do you plan to include any non-con scenes?
There will be more or less of those, but due to the suits making everyone a bit needy, I'm not sure if any scene will be truly non-con.
futa?!
More like feminine boys~
The best kind of boy
Bug Report: I just did the Countess CG scene when I did the block puzzle I pushed a crate into another non movable crate and now Im stuck. Menu also wont open.
Thank you. I'll check it.
-Fixed
This game has actually a lot of promise. I had a blast playing the demo. Honestly I am wishing for more lol.
I'm hoping to get more out during the summer.
Show post...
Very interesting. Can't wait to see more.
rad this game seems cool. looking forward to what comes next!
this is a really promising game, i really enjoyed the demo i like the idea your going with best of luck with your work, i can't wait to see more.
Thanks!
Just start the game, I really enjoy the beginning. Is there a easy way to give you feedback more regularly ?
Either here in comments, the email that is in the description (for longer feedback) or DM me on twitter (link in my profile).
I don't have twitter. I will use this on the email for longer feedback ^^