Paying any amount towards the game grants you a unique download key you can use for every later game version. This applies even if the price goes up (but don't worry, I'll keep it at $3). So you will be eligible to v3, v4 and as far as it goes.
Discovered a bug I am sure will be patched at some point. Returned to the mines after finishing the current version and decided to revisit the broken bridge. The cutscene attempted to retrigger. Since I can't move to the expected position, the game softlocked. I hope this data can help in the future. So far, I am very happy with the game overall
I am aware of this and I'll fix it in the next path in a couple of days. The event seems to be missing a check whether it has run before. It does require a game restart for now.
Either extract the game to same location as your old version so it replaces the files of the old one, or just extract it to a new location and drop your save files to the new version folder.
One question what is this fry thing I see in battle and when I talked to the girl who's annoyed when you talk to her cause she is studying it shows player instead of their name
FRY or fury is what the RoI calls TP points (it's some sort of variable in some system dataset in the editor). It would be more clear to replace the FRY with TP, but the idea is the same. It's like your limit break meter, or a special mana pool you can use to use finishers.
The other issue with Chelia is that the game seems to read her nameplates from the wrong source. Just a visual bug.
I highly doubt it stacks. I've seen some forum threads which imply these kinds of effects are checked only once for your entire party. You can try of course and make your own conclusions, but I'd just sell the extra ring :3
I personally like the fact that you tried to rename TP into something that is more self-explanatory because I did not know what TP is at all before I read this comment's parent comment. However, I was first confused what "FRY" was because I was thinking of frying food until I figured out that it could mean "fury". Here are several 3 or less character names that I can think of, their advantages, and disadvantages in case you are limited to 3 characters maximum:
TP: Technique Points. This is apparently familiar to players of RPG Maker games, but confused me as someone who never ran into an RPG Maker game that used TP before. It also reminds me of "toilet paper".
FRY: Fury. I originally was wondering what it meant and thought of a food cooking technique.
RAG: Rage. This could be misinterpreted as a rag for cleaning things up.
RGE: Rage.
MAD: Mad. This can imply angry and/or crazy.
怒: This is the kanji for "angry" in Japanese. This has been previously seen in the Japanese versions of the Samurai Shodown/Samurai Spirits fighting games in their rage gauges (super meters that are filled when the fighter takes damage), and the K-Groove in Capcom vs. SNK 2: Mark of the Millennium 2001/Millionaire Fighting 2001 as seen in https://wiki.supercombo.gg/w/Capcom_vs_SNK_2/K-Groove . This could confuse those who are not familiar with these fighting games and/or cannot read Japanese.
will there be an option to roam safe areas without the suit? and will there be an option that allows the player to slowly turn into a girl from wearing a female suit?
this is when I tried to open the file to start the translation. but the game itself works well. I just need to understand how to start translating in rpg maker
здаров дружище. других официальных кроме английского языка не будет. но как только я пойму рпг мейкер я сделаю фан перевод. Vanron разрешил. и художник там один и тот же самый vanron.
HUGE FAN OF THIS GAME! Been a fan of Vanron's work for a long time. Always happy to see ur art. Now ur making a game! congrats! Should add a Remi easter gg heh. Keep up the great work! Hope to see more TF content! Love the TFs with your art style. Also are you taking suggestions or ideas?
Nothing dangerous about it, but I'm not surprised some anti-virus softwares would catch on to it. Either because it's a download from itch or there's something about how RPG Maker packs the game.
Whenever I have this issue there's a 'download anyway' button somewhere.
It should say in the installation instructions. You can download the new version and extract it anywhere and then move the saves manually (they are inside the folder as 'save1' or so).
You can also extract the new version to where the old version is, and as long as they are named the same the new version should overwrite the old one.
I suggest backing up your save files just in case.
That is unfortunately impossible in VX Ace without some sort of a plugin. The names in the portraits are solid part of the image file and therefore non-dynamic. Even with a plugin I may have to go through every single line of dialog the player has and manually input a variable for the name, and that's too huge of an undertaking.
so far i like the game though i would like to see the player be able to be a girl and not just a femy boy i also found a bug where if you swap suits with the npc that has the 2 bed room the scene throws a error about not finding a file and then crashes to the desktop
I think you've found some super obscure in-progress scene that is not finished and should not be there. I feel like the bedroom conversations have like 90% of those. ;D
A bit of advice, try reducing the cost of things you buy. The Chicken Nuggets could be 5 and the tea could be 10, but coffee is fine. Truth be told it is currently cheaper just to stock up on coffee and use first aid.
Balancing the game economy is hard, but for now I'd like to keep it roughly where it is now. I prefer the situation where the player cannot over-buy things incl. equipment. The game does give you a lot of free nuggets and coffee, even if some of them can be a bit hidden. Plus the game isn't that hard at this point and I myself have had little need to buy healing items on my test playthroughs.
There will be a healer character in v2 which lessens the importance of healing items further, and monsters will also drop more money as the game progresses.
Bug report: I wound up doing the runedust sidequest and finding rose/lily before going to the Inn to meet Erika, and after the sex scene the door to her room is locked and I can't leave.
Oh wow, if this is true I'm surprised nobody else has found this. If I can replicate this today I'll make a hotfix out of it. Meanwhile it's best to play the game in the intended order of joining the agency -> spend a night with Erika/Quinn -> get a quest from Erika to find Rose & Lily.
Just finished what's available for 1.4. Quite enjoy what's there so far. The only thing I noticed while playing is that the ring of quiet steps didn't seem to actually effect the encounter rate. Perhaps I was just unlucky, but might be worth looking into.
I personally think that it does indeed halve the encounter rate, but the random encounter system is completely based on rng, so even with the ring you might get a fight and then another after 3 steps or so. The base encounter rate is a fight every 30 steps, so with the ring it should be 60.
I do got a question that I feel like is important if I buy V2 when that comes out will V3 and V4 be free updates or will I have to buy those versions as well
Hey Minor thing I noticed while in the End game of V1, if you hug the back wall of the weapon shop you can get to the mine entrance (which is just a black square for now) if you are going to do something with the mine in the future might want to block it off, or dont for speed run strats.
Great concept. The only things I think it is missing is animation and repeatable scenes. However, you have already mentioned that animation was not in the cards so once it has repeatable scenes I think that this is a great project.
Pretty good. I kinda remembered days I've been playing first and second Suikoden... I liked it.
I have 2 gameplay advices: make lily more fast or add a skill to make her faster for 1 turn. Her skill "Elegant Spin" is useless since other characters kill most of the enemies first. And I would live to see repellent, seriously, sometimes enemies spawn too often.
Also I don't know if that's following your idea but my nostalgia mind belive it'll be cool to see more playable characters that can be switched in the hub (if quest allow it)
Thanks for feedback! Elegant Spin should be a valid opening move in fights with >2 enemies, and currently it's one of the few AoE attacks any party member has. I will most likely make Lily attack as fast in the v2 release at least. I will also add a repellent consumable or accessory by then. :3
Thanks for the note. This apparently happens when going to the cart straight without talking to the merchant. As far as I can see you can't trade the infinite gemstones to infinite magic rings, so I'll fix this later. :3
lovely, wonderful story. A few typos but nothing too bad. Very cute, lovely art. Combat is smooth and wonderful. I hope your writing and drawing goes smoothly. I'm genuinely excited to keep playing and keep seeing more scenes. Love the options and everything, from the combat to the lewd furry moments~
Thanks. There's (currently) no gameover scenes in a way where the game ends by failing a puzzle or making a wrong choice. I think those make more sense in visual novels or puzzle games, but in an RPG it may disrupt the game flow unless the choice is VERY clearly game ending. I might add a bad ending or two.
I actually am a fan of the trope of failure or success depending on the scene resulting in transformation. A very popular example is Flexible Survival's way of doing things. Keep up the hard work out there.
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If i pay for the curent verson wil i need to pay agien for the later ones?
I paid for version 2.0, and the version 2.1 release is already available and considered paid for on my account.
Paying any amount towards the game grants you a unique download key you can use for every later game version. This applies even if the price goes up (but don't worry, I'll keep it at $3). So you will be eligible to v3, v4 and as far as it goes.
Bug report.
Talking to the Lady after you get Noel locked me into infinite Menu, the Dialogue wont play out and hitting nothing reopens the interface.
This is fixed in v2.1
Discovered a bug I am sure will be patched at some point. Returned to the mines after finishing the current version and decided to revisit the broken bridge. The cutscene attempted to retrigger. Since I can't move to the expected position, the game softlocked. I hope this data can help in the future. So far, I am very happy with the game overall
I am aware of this and I'll fix it in the next path in a couple of days. The event seems to be missing a check whether it has run before. It does require a game restart for now.
hey so how do i make my version into v2?
Either extract the game to same location as your old version so it replaces the files of the old one, or just extract it to a new location and drop your save files to the new version folder.
One question what is this fry thing I see in battle and when I talked to the girl who's annoyed when you talk to her cause she is studying it shows player instead of their name
FRY or fury is what the RoI calls TP points (it's some sort of variable in some system dataset in the editor). It would be more clear to replace the FRY with TP, but the idea is the same. It's like your limit break meter, or a special mana pool you can use to use finishers.
The other issue with Chelia is that the game seems to read her nameplates from the wrong source. Just a visual bug.
Ok one more question I got the ring of quiet steps twice in my save file so does the half encounter rate stack?
I highly doubt it stacks. I've seen some forum threads which imply these kinds of effects are checked only once for your entire party. You can try of course and make your own conclusions, but I'd just sell the extra ring :3
I personally like the fact that you tried to rename TP into something that is more self-explanatory because I did not know what TP is at all before I read this comment's parent comment. However, I was first confused what "FRY" was because I was thinking of frying food until I figured out that it could mean "fury". Here are several 3 or less character names that I can think of, their advantages, and disadvantages in case you are limited to 3 characters maximum:
Rage and Fury are probs the best~
The encounter rate is too high, other than that it would be a pleasant game.
It is set to 1 battle per 30 steps in most areas. You can get a ring from the girl outside the agency building which halves the encounter rate.
I love it!
Reminds me of changed special edition a little bit.
Will we see Erika in the bed in V2? :D
Who knows~
Looks very good. Out of curiosity, how long is it?
For a completely new player it should take 2-3h currently. V2 will bump that up to 4-5h.
Just want to say that i really enjoyed your game, and hoping 2.0 brings more content for us players to enjoy!
v2 will continue the story, but I have also a big batch of quality of life upgrades~
will there be an option to roam safe areas without the suit? and will there be an option that allows the player to slowly turn into a girl from wearing a female suit?
Unfortunately I don't have either of those planned, but we'll see what future brings. :3
it would be interesting to see this. if you add this of course
While we are all waiting for V2 what versions will include suit swapping?
I don't want to go too much into spoilers, but certain plot points and quests will require the main character to change suits.
failed to load actor...
Does it happen on startup? Or at some specific part/area/quest the in the game?
this is when I tried to open the file to start the translation. but the game itself works well. I just need to understand how to start translating in rpg maker
Alrighty. Unfortunately I don't know how the translation software works so I can't help with it.
Well what does that mean without a fan translation
необычная и интересная игра, художники постарались, но самого контента мало. игра больше навелась на боевую часть игры и диалоги.
нет русского языка.
здаров дружище. других официальных кроме английского языка не будет. но как только я пойму рпг мейкер я сделаю фан перевод. Vanron разрешил. и художник там один и тот же самый vanron.
спасибо, буду ждать )
HUGE FAN OF THIS GAME! Been a fan of Vanron's work for a long time. Always happy to see ur art. Now ur making a game! congrats! Should add a Remi easter gg heh. Keep up the great work! Hope to see more TF content! Love the TFs with your art style. Also are you taking suggestions or ideas?
Thanks~ I'm always open for suggestions and feedback. :3
ill send a DA chat.
Will there be a Mac edition
Unfortunately no. The engine builds only on windows by default.
Dang
Will there be a Discord server for the game?
and can you swap suits? Where and with who?
Unfortunately there's no Discord server. I couldn't moderate one.
There will be suit swapping at some point in later versions. :3
My PC don't allow me to download the game... It says it is dangerous...
Nothing dangerous about it, but I'm not surprised some anti-virus softwares would catch on to it. Either because it's a download from itch or there's something about how RPG Maker packs the game.
Whenever I have this issue there's a 'download anyway' button somewhere.
hey so uhh if i have v1.3 how do i transfer my save to 1.6?
It should say in the installation instructions. You can download the new version and extract it anywhere and then move the saves manually (they are inside the folder as 'save1' or so).
You can also extract the new version to where the old version is, and as long as they are named the same the new version should overwrite the old one.
I suggest backing up your save files just in case.
Ok thanks btw in 2.0 will the player name above the image change to the name the player uses just asking
That is unfortunately impossible in VX Ace without some sort of a plugin. The names in the portraits are solid part of the image file and therefore non-dynamic. Even with a plugin I may have to go through every single line of dialog the player has and manually input a variable for the name, and that's too huge of an undertaking.
its just worth starting from the beginning! Story is too good.
so far i like the game though i would like to see the player be able to be a girl and not just a femy boy i also found a bug where if you swap suits with the npc that has the 2 bed room the scene throws a error about not finding a file and then crashes to the desktop
I think you've found some super obscure in-progress scene that is not finished and should not be there. I feel like the bedroom conversations have like 90% of those. ;D
I should probably clean those up.
my mac said it was incompatible
That I probably can't do anything about :(
RPG Maker builds the projects mainly for windows.
Very cool game so far. Can't wait to see the next versions!
A bit of advice, try reducing the cost of things you buy. The Chicken Nuggets could be 5 and the tea could be 10, but coffee is fine. Truth be told it is currently cheaper just to stock up on coffee and use first aid.
Balancing the game economy is hard, but for now I'd like to keep it roughly where it is now. I prefer the situation where the player cannot over-buy things incl. equipment. The game does give you a lot of free nuggets and coffee, even if some of them can be a bit hidden. Plus the game isn't that hard at this point and I myself have had little need to buy healing items on my test playthroughs.
There will be a healer character in v2 which lessens the importance of healing items further, and monsters will also drop more money as the game progresses.
Bug report: I wound up doing the runedust sidequest and finding rose/lily before going to the Inn to meet Erika, and after the sex scene the door to her room is locked and I can't leave.
Oh wow, if this is true I'm surprised nobody else has found this. If I can replicate this today I'll make a hotfix out of it. Meanwhile it's best to play the game in the intended order of joining the agency -> spend a night with Erika/Quinn -> get a quest from Erika to find Rose & Lily.
Just finished what's available for 1.4. Quite enjoy what's there so far. The only thing I noticed while playing is that the ring of quiet steps didn't seem to actually effect the encounter rate. Perhaps I was just unlucky, but might be worth looking into.
I personally think that it does indeed halve the encounter rate, but the random encounter system is completely based on rng, so even with the ring you might get a fight and then another after 3 steps or so. The base encounter rate is a fight every 30 steps, so with the ring it should be 60.
I stuck on "plans for the night" task, is thats it for this version? or I missed something
Have you visited the local inn after checking the trapdoor? Lily should be at the left-most room.
Ohh `~` now I see, thank you.
(I think I'm blind)
By the way, you made really cute and nice game, I love it x3
Thanks!
l have followed you on pixiv,now l find your delightful game in itchio!
I do got a question that I feel like is important if I buy V2 when that comes out will V3 and V4 be free updates or will I have to buy those versions as well
It will be like early access games so you only pay once and then you're entitled to all the rest. I won't raise the price either as time goes on.
Ok thanks for letting me know
Show post...
This game has actually a lot of promise. I had a blast playing
Hey Minor thing I noticed while in the End game of V1, if you hug the back wall of the weapon shop you can get to the mine entrance (which is just a black square for now) if you are going to do something with the mine in the future might want to block it off, or dont for speed run strats.
Thanks for the info~ Thankfully there's nothing of interest there currently, but I'll block it in some future patch. :D
Great concept. The only things I think it is missing is animation and repeatable scenes. However, you have already mentioned that animation was not in the cards so once it has repeatable scenes I think that this is a great project.
I will eventually upload CG image sets for people who just want the art. :3
Pretty good. I kinda remembered days I've been playing first and second Suikoden... I liked it.
I have 2 gameplay advices: make lily more fast or add a skill to make her faster for 1 turn. Her skill "Elegant Spin" is useless since other characters kill most of the enemies first. And I would live to see repellent, seriously, sometimes enemies spawn too often.
Also I don't know if that's following your idea but my nostalgia mind belive it'll be cool to see more playable characters that can be switched in the hub (if quest allow it)
Anyway I'll be waiting for updates!
Thanks for feedback! Elegant Spin should be a valid opening move in fights with >2 enemies, and currently it's one of the few AoE attacks any party member has. I will most likely make Lily attack as fast in the v2 release at least. I will also add a repellent consumable or accessory by then. :3
Thank you!
BTW I remembered about one bug I met: infinite gemstone when you check broken wagon.
Thanks for the note. This apparently happens when going to the cart straight without talking to the merchant. As far as I can see you can't trade the infinite gemstones to infinite magic rings, so I'll fix this later. :3
lovely, wonderful story. A few typos but nothing too bad. Very cute, lovely art. Combat is smooth and wonderful. I hope your writing and drawing goes smoothly. I'm genuinely excited to keep playing and keep seeing more scenes. Love the options and everything, from the combat to the lewd furry moments~
Love the game so far as well. Looking forward to having suit swap scenarios with the main character too. ;3
Great work so far! Will definitely be following this project.
This is really nice! The combat flows fluidly and the frequency of enemies reminds me a lot of the original Final Fantasy, which I adore.
The art is so cute and fun, and the ideas of the transformation is a very rare gem to find! But.. are there any gameover scenes?
Thanks. There's (currently) no gameover scenes in a way where the game ends by failing a puzzle or making a wrong choice. I think those make more sense in visual novels or puzzle games, but in an RPG it may disrupt the game flow unless the choice is VERY clearly game ending. I might add a bad ending or two.
I actually am a fan of the trope of failure or success depending on the scene resulting in transformation. A very popular example is Flexible Survival's way of doing things. Keep up the hard work out there.
What version is RPG Maker? e.g.: vx, xp, etc
I'm inquiring because I need it for translation.
I think it says in the description. VX Ace.
I didn't see it properly. Thank you
does it contain some animated scene
Unfortunately no since I'm not an animator and that would add to my already massive workload of drawing art for the game.