Risk of Infection v2.6 patch
-Fixed an issue where after Lily's quest an obsolete event appeared in Agency floor 2 where you could talk to a feral warg through a wall triggering dialogue from cut content.
-Fixed a bug where you can't leave agency floor 2 after completing Lily's quest (this happened for same reason as the wall warg)
-Fixed a spot in Lily's slime cave where you could walk though a wall.
-The battle outside the abandoned monastery in Noel's quest doesn't trigger more than once anymore.
Sorry for frequent patches (I wish there was a better way to update your game than downloading it manually and moving save files), but I try to fix randomly appearing obsolete events as quickly as possible because they might soft lock the game, crash it, or even trigger some switches that may lead to hard locks.
IMPORTANT NOTE: If you see something in the game that clearly should not be there (like a person inside a wall), save your game and DO NOT save it again if you interact with the event.
Files
Get [R18] Risk of Infection
[R18] Risk of Infection
A plague of living fursuits is sweeping the countryside. Can it be stopped?
More posts
- Development update for v312 days ago
- Risk of Infection v2.7 patch39 days ago
- Risk of Infection v2.5 patch56 days ago
- Risk of Infection v2.4 side story patch56 days ago
- Upcoming Side Story Patch63 days ago
- Risk of Infection v2.3 patchSep 25, 2024
- Risk of Infection v2.2 patchSep 12, 2024
- Risk of Infection v2.1 patchSep 08, 2024
- Development update for V2Aug 18, 2024
Comments
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So. after completing both side quests I have some questions.
First of all great work on the game so far. I enjoy it very much and always look forward to updates.
I always have Lilly in my lineup so when I did their side quest and, supposedly left them in town, it was kinda weird to still have them in my party. I was glad game-play wise to still have their move set available, but would be willing to sacrifice that for the sake of a cohesive story. (same would apply to Tabitha if i actually had her in my party during the part where she rescues you.) Is there a way for you to make certain party members unavailable, depending on whether or not they are present at the time of the current quest/ark. Just seems weird that you can have everyone all the time, when their story dialog says their leaving. Not sure if that's something that RPG maker will let you do.
Another thing that crossed my mind when I unlocked the fertility dress. IF it is possible within RPG maker. Do you have any plans to include a section in the menus (or somewhere else), That lets you see the main character in their "full glory". A full body image of whatever warg they currently wear, in whatever outfit/equipment they have. I understand this is a lot more work for you on the drawing end. You would have to essentially have to make all the assets of one of those old flash/browser, dress up games. But I think if would bring a lot to the overall experience if you could see what your character looked like without a "cut scene".
Thanks!
I put in my design document an ironclad rule that I would not touch the party members after the player has acquired them. The playable party is (almost) completely independent from the story. I'd be MAYBE willing to break this rule if a character canonically dies or if there was be a branching story path where you completely abandon the Agency or something. I understand the immersion aspect, but I draw this design aspect from more modern games like Star Rail. Players have their favorite characters and team comps, and while RPG Maker allows adding and removing party members at any point, I feel it would be detrimental to the overall gaming experience. Many would find it annoying that you can't suddenly use the character you've put most effort in and given the best gear to just because this bit of the story happens to dictate so.
The latter feature is likely possible, but would require a lot of modding. Especially if it needs to show the current equipment, since I'd need to have graphics for every single armor/weapon/shield I put into the game. Not impossible, but too much work for one guy considering it's a purely visual feature. Canonically most of the characters wear the Agency uniform anyway.
I get the feeling you enjoyed doing lily's side quest
Absolutely :D